The aim of the game is to knock down as many barrels as possible within 30 seconds. The time limit encourages the player to focus on speed, aim and efficiency. Through developing this project, I have learnt many tools and techniques in Unreal Engine. I look forward to developing 'Barrel Bash' further by creating more 3D models and altering the level design.
A preview of my game 'Barrel Bash'. Knock down as many barrels as you can in 30 seconds! Can you beat your friends?
This video demonstrates the problems I was having when projectiles were coming in to contact with the shelf.